Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Thursday, 2 March 2017

AOS28 | Tree Revenants WIP + Development Thoughts


Lack of a couple of paints has dampened any progress for a while, here's a WIP shot of two Tree Revenants built for the warband.

The idea behind these guys is that they've been disguised as humans, infiltrated into a city and gathering intel on enemies of the Dreadwood Sylvaneth. To fit into clothes they need to shave down their bodies, a form of flagellation that causes unintentional growth, as seen on their arms!






























Thursday, 3 November 2016

Sylvaneth Initial Thoughts

I've decided to start collecting Sylvaneth! I was orignally going to do Death but my friend told me not to as he had just started them himself! So looking over the other options I decided to go with Sylvaneth due to the amazing models (Drycha in particular) plus the expanded Battletome certainly didn't hurt...

One of the coolest things for me in the book is the amount of movement options you can get, from the Forest Spirits rule right to the Dreadwood Wargrove or Forest Folk battalions. I've decided to focus on collecting a Dreadwood Wargrove due to the movement rules, which I think can also make them very competitive, as well as the modelling / painting opportunities and fluff! Here's a quick list of just about everything I'd like to collect (that may take a while!).

To get it down to 2000 points I could drop the forest folk battalion or some of the Treemen / Kurnoth Hunters. Although those guys are all really good!

LEADERS
Branchwraith (100)
Branchwych (100)
Drycha Hamadreth (280)
Treelord Ancient (300)

UNITS
Spite-Revenants x 5 (100)
Spite-Revenants x 5 (100)
Spite-Revenants x 5 (100)
Spite-Revenants x 5 (100)
Dryads x 10 (120)
Dryads x 10 (120)
Dryads x 10 (120)
Tree-Revenants x 10 (200)
Kurnoth Hunters x 3 (180) - Greatswords
Kurnoth Hunters x 3 (180) - Scythes

MONSTERS Treelord (260)

BATTALIONS
Outcasts (40)
Dreadwood Wargrove (100)
Household (20)
Forest Folk (60)

WOUNDS: 129 TOTAL POINTS: 2580

I've chosen a colour scheme I'm really excited about, something based off of one of the photos in the Battletome, one that's really bright and unlike anything I've done before, really excited to try some new techniques out on it! Not liking the hair on the Tree Revs, I've opted to fill in the gaps on their heads with greenstuff, a good side effect is visually linking them with the Spites, whilst still keeping the more Elven features!


Monday, 16 May 2016

The Prophet of Nurgle - Complete!

The Proph glanced around the Rotbringers camp lazily. Is this really what Nurgle evicted him from his putrescent pasture in the Ninth Realm for? What had he done to deserve this? It didn't matter anyway, The Proph would follow Nurgle unquestioningly. He was tasked with guiding the Rotbringers to victory in the Realm of Beasts, and if that meant granting that buffoon Cholothrax daemonhood to achieve this goal, then so be it...



Had a lot of fun painting this guy, starting with a grey undercoat was a good choice, as it meant the robes which form a large part of the model just needed highlighting. The other main area of the model. the skin, was really fun to do. I used a new combo (for me) of pallid witch flesh over kislev flesh, followed by a druchii violet wash. I thought I'd try something different with the flames, warboss green, biel tan green wash, followed by  warboss green again and a yellow glaze!

Up next is another unit of converted Bloodreavers and a Herald of Nurgle to round out my Nurgle Host daemon battalion...

Friday, 29 April 2016

April Challenge Complete!

Hey guys, managed to get through the April challenge of Rise of Empires by the skin of my teeth...

First up we have the Beastlord Gygax -



Really happy with this guy, aside from the terrible attempted fire on his base! Any tips on improving that? This is the first time I'd used the combo of Typhus Corrosion and Ryza Rust, I may have gone a little overboard on it... Also happy with the green gauntlet, heavily washed so as to hint at magical properties.

Next up we have Gygax's retinue of Best/Pestigor -




Not exactly happy with the green stuffed masks or paint job on these, they coincided with the birth of my baby so wasn't exactly in the right frame of mind. I intend to redo the masks as well as green stuff a little detail onto the banner, similar to how I've done in the next unit...

Finally we have a unit of Chaos Warriors. These guys are obviously converted from the Khorne Bloodreavers. Great models, I particularly like the helmets and weapons on them, and how they visually tie in with my Chaos Lord (pictured below for reference).






I removed any Khorne symbols, replacing some with my Nurgle symbol. Then when painting, I added more Nurgle elements, including green clothes, Rust, Nurgle's Rot and some blood for good measure. I've got another ten of these guys that I'll hopefully convert a little more thoroughly, maybe even using them as chosen?

Here's the price breakdown for the monthly challenge -

Beastlord - £9.50
Bestigor - £25.50
10 Blood Reavers - £17.50 (Half of the 20)

Total -52.50


My next post will be a narrative post on Cholothrax's very own Path to Glory...






Thursday, 17 March 2016

Wednesday, 2 March 2016

Ungors Complete


Completed the Ungors, with added bellies, camping gear, fur and the occasional Nurgle symbol!
Fluff will be the next post after I post on Rise of Empires





Thursday, 25 February 2016

Chaos Lord Complete! + Ungor WIP's and Campaign Update!

Finished the Chaos Lord -




I tried a couple of new techniques on this guy, but also tried to keep to the feel of the sculpt as it's so great! Firstly, I used Ryza Rust for the first time on the metals, but really need to get some Typhus Corrosion to go along with it I think! I also painted some tattoos on his skin, and a green one on his helmet, to add a little detail to the model, whilst still not messing with the sculpt! Finally I used a green wash around the edges of the white section of his helmet, to try and show Nurgle's influence coming through!

Also started on a unit of Ungors. These guys are actually nearly finished by his a WIP with green stuff applied -








I wanted these guys to act as the scouts of the warband, so I made some camping mats out of greenstuff for each of them, and added extra fur to cover my shoddy assembly. I also added bellies where I could to enhance the Nurgle look.

I've joined an online campaign here - http://postendtimescampaign.blogspot.co.uk/
As part of this I've rephotographed some of my past completed units, I'll post about the missing units after I've posted them on the campaign blog! As part of the campaign I've been writing little stories as the warband transitions into the realm of Beasts! See below -



His personal retinue is led by his brother, who has absolutely no magical aptitude, and so compensates with a large two handed axe, threatening to start hacking at the tree whenever the two have an argument.


Notable members of his retinue are The Brothers, a group of three gors who are scouting out the warband in order to ascertain if the Rot Tree is a worthy cause for the rest of their herd to follow, and an Ogre who tags along for the laugh.

Other followers of Nurgle who have thrown in their lot with Cholothrax and his crew include the Papa Don't Preachers, a mob of Marauders (just don't mention tripping on cloaks!) and a hulking Doombull, sworn to the Rot through fealty to Cholothrax after his brother skinned his best mate and now wears his skin.




So The Keepers are happily Nurgle-ing away in Ghyran, protecting and nurturing their Rot Tree, but this may be about to change as the gaping pestilence within the tree continues to expand from such diligent Decay-work...

Cholothrax was first aware of the Orcs' presence on their first night's camp within the forest. He sensed a new species of Rot moulding into the earth as the Orcs created their waste from the spoils of pillaging a nearby town.
Ordering the warband to converge on the Orc's camp, Cholothrax's first thought was to parley with them, to tempt them into carrying out their particular kind of waste in the name of Nurgle and the Rot Tree. However, as the warband approached their camp, they were immediately set upon by the Orcs.
The Orcs quickly created a blockade to cut off the Rotbringers from their glade, Cholothrax was loath to let this happen as he would soon lose his grip on the warband as his power was derived from the Rot Tree itself.
Cholothrax soon sensed a powerful presence within the Orc ranks, and dispatched his personal vanguard along with a gaggle of Plaguebearers he had managed to summon.
In the centre he commanded the most powerful of his warband, the Blight Kings, to engage what he perceived to be the epicenter of the enemy forces, a large group of Black Orcs. These proved a persistent and difficult to dispatch enemy.
On the right flank, Cholothrax sent a small group of his Plague Ogres and their attendant Nurglings, their orders to break through the ranks of the Orcs to get word to the rest of the warband.
Cholothrax himself held back surveying the battle, only committing himself to a course of action when  needed. Throughout most of the conflict, he supported various regiments with his mystic shield, only committing to physical violence when the enemy general presented his rear, expertly using an arcane bolt to execute him. He then moved on to support the remaining Plaguebearers in assaulting the Giant.
As the opportunity to retreat to the glade was becoming ever more unlikely, Cholothrax, after bringing the Giant to it's knees, fled the battle back to the safety of the Rot Tree, following the remnants of his Blight Kings, Plague Ogres and Nurglings, ready to lead the assault on the remaining Orc forces in the forest.

Cholothrax was in a particular cheerful mood. The Rot Tree had never looked so bulbous in all the months he and his warband had tended to it. This was definitely a sign that the Rotbringers were especially blessed by Father Nurgle, and Cholothrax would ascend to daemonhood any day now.

Applying his usual ointment to the growth, he felt a trembling in the membrane of the growth. Peering closer, Cholothrax became elated as the growth burst all over him. Thinking his daemonhood iminent, he called over the rest of the warband to witness it. His rival in warband (and brother) Cholophract was naturally skeptical, as he ever has been when it comes to Cholothrax's perceived greatness. Inspecting the remains of the growth, as though looking through a distorted mirror, Cholophract spied a forest unmolested by the blessings of Nurgle.

Now arose a philosphical debate within the warband. Wait for Cholothrax's ascension within Ghyran or as Cholophract argued, travel through the portal to spread Nurgle's work to a new Realm. For 777 days the debate continued, until the stalemate was broken through Cholophract throwing his brother bodily through the portal, the rest of the warband soon followed...



















Wednesday, 10 February 2016

Chaos Lord WIP

Here's a WIP (actually just about finished!) shot of my Chaos Lord.



He's from Mierce Miniatures, called Carrowek of Carh Dhu. Was originally going to use him as a Lord of Plagues, but as Chaos Lords with the Mark of Nurgle just seem better in every way as far as I can see, plus he is about a head bigger than his Blight King retinue, I will field him as a Chaos Lord with MoN!

Will go into more detail on the painting of him after I have finished, but I will say I've struggled to "Nurgle" him up. This is mainly because I love the model as it is! So I've settled on adding tattoos of my Nurgle symbol to his body / helmet. These are still WIP as I try find the besy way to do these, but you can see one in the photo on his leg for an idea.

Another way I decided to Nurgle him up just on the spot last night, was a small green wash around the white edges of his helmet, as though the Rot is seeping through...

The main things I need to finish on the model is more rust/weathering on the axe, finishing touches on the base and work out how to add some Nurgle's Rot to the model. Probably around the bones/heads on the model.

Later today I'll be picking up the Ryza Rust paint, along with a box of Ungors that I have some good conversion ideas for! So will probably add some of that paint to the model too!

Monday, 11 January 2016

Doombull WIP

So I got carried away with the Doombull and have nearly finished him!



First up, really happy with how the skin has turned out, working up the different tones of Eshin Grey was really fun!





The idea I had of metallic green armour seems to have workes well too! Used Waagh Flesh + Leadbelcher basecoat, then WF and Mithril Silver in varying mixes to highlight and finally Mithril Silver by itself to add edge highlights/battle damage! There was a brown wash in there somewhere too! 

Now not sure whether to do the rest of the metal on him, particularly the axe, bronze/gold or silver, what do people think? I'm leaning towards silver but am open to suggestions?

Thursday, 7 January 2016

January WIPs

Hey guys, a couple of new purchases to show -



Decided to finally get the Doombull I'd been wanting since the start of the project, back when I intended it to be an Ogre-sized army with Beastmen support...

I initially decided I didn't want to convert / add to the stock model as I think it's great as it is, but I couldn't help changing a small Slaanesh symbol hanging off his chainmail to a Nurgle one, plus adding a wound onto his back -



I intend to paint his skin and fur varying shades of grey, and with his armour I intend to try painting metallic dark green for the first time!

Second purchase is this guy from Mierce Miniatures, will be used as a Chaos Lord with the Mark of Nurgle rather than a Lord of Plagues as Chaos Lords seem so much better?



Added a couple of green stuffed bits to this guy mainly to strengthen the bond between both sets of horns, and cover a large gap between two fur parts - 





I intend to paint this guy to fit in with my Blight Kings, I think the sculpt fits pretty well already. Guy has plenty of skin which I think is one of my strengths so looking forward to doing that next month.

I'll hopefully be posting some WIPs of the Doombull's skin and armour progress in the next couple of days! Let me know if there are any suggestions or improvements for what I intend to do! Cheers for looking!

Thursday, 22 October 2015

Beginnings of the Rot Glade

Like many, AoS has reignited my love of terrain, and so tonight in a moment of inspiration, I've begun recommisioning a wood into a Nurgle-dedicated wood. I've removed one of the trees and begun sculpting a fetid pool in it's place. Complete with tentacle.



The remaining tree will hopefully be used as a base for the Rot Tree from my background, doubling up as a realmgate complete with some kind of door...

Tuesday, 20 October 2015

Plague Ogres Complete!

After what feels like an age, I've managed to just about finish the Plague Ogre unit. I had trouble for a long time trying to get the right size bases bought, but in the end I'm happy with how the bases have turned out, after a flash of inspiration after some pieces of slate fell off my roof -


The growths across the back are probably a little too much, but I'm still proud of them as these and the stomach below are my first attempts at greenstuffing.


However I'm really happy with the blending between the growth and skin.


The open stomach below is my favourite part of the unit, it was really easy to mold using the green stuff, and painted up I think it blends in with the model alot better than the back growths.



Even though the Plague Ogres have no rules for standard bearers (or other command models), I'm glad I kept it as is, rather than trying to convert it to using a normal weapon. I enjoyed the blending on the flag even though it's a bit rougher than the growth blending. The gnoblar that came with the miniature I swapped heads with a spare nurgling head from, I think, the Plaguebearer kit.



This last ogre goes with my Possessed warband (counts as plaguebearer unit, this guy counts as 2 in game). The yellow round his mouth doesnt seem as pronounced IRL...



Saturday, 12 September 2015

Nurgle Warband WIP

Began work on my Nurgle Mordheim warband, that will count as a unit for AoS too, colour scheme is based on the old Bretonnian squires colour scheme

Sunday, 23 August 2015

Plaguebearers Almost Complete

Some quick shots of the almost complete Plaguebearer unit tonight, will post better quality photos when they're fully done.

Wednesday, 19 August 2015

Plaguebearer WIP

Tried a bit of wet blending last night, starting with a basecoat of one of the old dark greens, followed by highlighting with warboss green in desired areas. Really enjoyed doing it and hope to continue this with the rest of the unit. Next steps are a wash and another highlight.